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Baby Products Store
Then add concepts “continent”, “hemisphere”, and also
everything, that “Earth” is connected to concept. The the child is more
senior, the be higher owes a level of complexity of game. You can not
only pull out frameworks, lead round them, but also paint in the
necessary color, help the child to sign each continent, to tell about a
climate, countries, population. Remember, that
the information offered to the child, should be interesting (choose the
most unexpected and interesting facts), as much as possible compressed
(maximum of the information at a minimum of words) and checked up
(carefully check all facts - once said is well remembered and is
extremely hardly corrected).
Among numerous games it would be desirable to allocate one
more, connected with with comparison. It is game “ Color cylinders ”.
One of variants of this game represents cylinders made of a tree and
painted in different colors - till 5 cylinders of each color. The
cylinders painted in one colors, differ on height. The purpose of this
game - to learn the child to compare sizes, to build lines - series
identical to the certain attribute of cylinders. On this material the
child to learn to distinguish not only “large” and “small” cylinders,
but also “largest”, “is smaller”, “average”, “small”, “smallest”. The
child will learn to distinguish subjects distinguished from
each other on size. Besides it is a perfect accounting material.
It is possible also to add a numbers of exercises developing logic: to
construct “çàáîð÷èêè” of a different degree of complexity:
Build from cylinders of one height (them can be only 5).
To build best of color.
Having divided cylinders on two groups: 5 cylinders of one color -
kid, 5 cylinders - the one who with it plays to construct in common. An example: “ I put red, you dark blue, I red,
you dark blue, I - red, you -? ” So you will impart to the child
sensation of laws caused by you.
Continue employment by the same principle, complicating a task - use
three colors four five. More initiatives give back to the child.
The construction “çàáîð÷èêà” can be connected to size, for example:
large - small, large - average - small. It is possible to enter and
other concepts: high - low, long - short.
The described here games are small among huge amount of a
developing material. All of them are devoted to
acquaintance with environmental by the world and human culture.
“ In game the different parties of the person of the child are shown,
many intellectual and emotional needs are satisfied, there is a
character. You think, what you simply buy a toy? No, you project thus
the human person! ” - so wrote in the book of “ Intellectual games ”. He correctly considered, that toys and many games by and large
“ simulate life ”. Our time of scientific and technical progress shows
unknown of the requirement to development “ of creative potential
” each future member of a society. Let's see everyone at ourselves.
What we buy for the daughters more often?
Every possible dolls, utensils, toy furniture, amateur accessories,
doll sewing and washing machines - “ the reduced models ” of that
family life, with which the woman should deal all life. Nobody will
mind, that preparation for this business good. Poorly that more often
circle of games for the girls also is limited by it.
As an opinion the boys was more lucky because of machines controlled
and inertial, pistols, gun, air engineering, but besides it and modular
models, every possible designers, which value for intellectual
development hardly someone begins to challenge.
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